Pastures: Pastures are activity zones that confine creatures to a certain area.(Some creatures may actually get transferred successfully, however.) This works especially well if the military dwarves already have an order to kill the creature before you attempt to transfer it. By stationing military dwarves nearby, this can be used as an easy way to release and kill caged creature. If the dwarf moving the animal is in any way interrupted or disturbed during the job, the creature will get free, possibly deep within your fort. Curiously, wild creatures do not need to eat, so caged wild grazers can be kept indefinitely if they are not tamed.Ĭaveat - Be careful when reassigning an animal that is not tame (for example, one captured via a cage trap). Tame grazing creatures will starve if left in cages, so it is not a long-term solution for those animals. Animals do not breed in cages, but an already pregnant animal will give birth while in a cage. Any offspring they give birth to is also born in the cage (and will be assigned to the cage, so your dwarves will not arbitrarily free them). "Large animal caging" jobs will then be created, and dwarves will lock the hapless animals into the cage. If you wish to fit your own tame animals into cages, you can do this by building a cage, and assigning some animals to it via the Building properties window (accessible by q). Cages: An indefinite number of animals may be locked into one single cage.Sticking cats into cages can also reduce pet adoptions: cats cannot adopt new masters if they are physically separated from them. Controlling the amount of free-roaming animals can reduce lag. You can restrain creatures by assigning them to restraints, putting them in cages, assigning them to pastures, or throwing them in pits or ponds. If you want to process captured animals, you must train them beforehand. Cages and restraints are also useful in animal husbandry.Ĭaged wild animals can't be slaughtered at the butcher's shop. Tamed vermin and animals may be adopted as pets by the dwarves, and animals may also be slaughtered for food. If the cage contains a creature, this will be indicated in the trade screen by labeling the cage for the creature contained, like "cat cage (zinc)" instead of "(-zinc cage-)". Traders will bring and sell caged animals, the elven caravan will often carry "exotic" species not offered by human and dwarven traders. Despite appearing tame, such a creature will go dwarf-killing as soon as it is released. Training of animals will fade over time, and the displayed "quality" of their training will slowly decay to semi-wild and finally fully wild if the training is not refreshed in a pasture, preferably one designated as animal training zone.īeware - creatures that have killed dwarves (or other friendly creatures ) before being tamed, even off the map, are "un-tamable". A trained creature is marked as "Semi-Wild" or "Trained", the latter possibly with the symbols commonly used to display quality levels. They will not attack your dwarves, and do not set off your traps. A tame animal has the tag (Tame) after its name and is safe to be released into the fortress. A caged creature is fed during its taming.īelow is a collection of some things you can do with creatures in cages or other holding devices.Ī dwarf with the animal training labor can tame caged wild animals, provide training to trained (but not tame) uncaged creatures and tame small creatures ( vermin) at a kennel. Caged dwarves (including those in jail) will quickly starve, for they will only irregularly be fed and watered, if at all. ![]() Caged animals have lifetimes, though, so these will also die eventually. Other caged animals (such as dogs) do not require food or nourishment. ![]() Several animals (cows, etc.) are classified as grazers and need to have access to moss or grass, and will starve if kept in a cage for long - providing food to grazers is best achieved through definition of a pasture. You can capture creatures in a variety of ways, including animal traps for vermin, cage traps for wild animals and hostiles like goblins, forcibly caging tame animals (see below), and you can also buy caged animals from traders.
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